/ demos
things you can actually open.
not case studies, not a showreel. these are the real builds, running in your browser with the controls left in. drag one about and take it apart. nothing here is a video of something that once worked.
the rest of it
the aperture rig
one point cloud of ninety thousand particles with no library under it, re-formed by the scroll into a different shape at every section. you were already using it on the way in.
back to the homepage ↗
the console
hit the forward slash anywhere on the homepage. it jumps between sections and answers a couple of commands it probably should not admit to.
go and press / ↗
the sigil engine
every field note draws its own mark, seeded from its own title, so the same note always comes out with the same sigil. generated, not drawn.
open the field notes ↗
a build we shipped
a photographer's site, delivered live rather than as a mockup somebody still had to build. a webgl sky that shifts with the photograph on screen, a tournament that scrolls from dusk into floodlights, and his logo modelled in three.js. same rig, someone else's brand on it.
open it ↗
fluid sheet
a bottom sheet built the way apple builds one: springs, not timelines. grab it mid-flight and it picks up from where it actually is, no snap.
drag it ↗
scent wheel
seven fragrance families orbiting a hub. pick one and the shelf below filters to it, and the families with nothing in them show up as the gaps they are.
spin it ↗
nobody briefed any of this. it is what the studio builds with no client in the room, which is the fairest way to judge what you get when there is one.